- JOGL 圖形形狀
- JOGL - 繪圖基礎
- JOGL - 使用 GL_Lines 繪圖
- JOGL - 預定義的形狀
- JOGL 3D 圖形
- JOGL - 3D 基礎
- JOGL - 3D 三角形
- JOGL - 3D 立方體
- JOGL - 附錄
- JOGL 有用資源
- JOGL - 快速指南
- JOGL - 有用資源
- JOGL - 討論
JOGL - 使用 GL 線繪製
在上一章中,我們瞭解瞭如何使用 JOGL 繪製基本線。我們透過將預定義的欄位 Gl_lines 傳遞給 glBegin() 方法來繪製線。
本章提供示例,說明如何使用 glBegin() 方法和 GL_Lines,繪製三角形、菱形和房屋等形狀。
讓我們透過一個程式來繪製一個使用 GL_LINES 的三角形 −
import javax.media.opengl.GL2;
import javax.media.opengl.GLAutoDrawable;
import javax.media.opengl.GLCapabilities;
import javax.media.opengl.GLEventListener;
import javax.media.opengl.GLProfile;
import javax.media.opengl.awt.GLCanvas;
import javax.swing.JFrame;
public class Triangle implements GLEventListener {
@Override
public void display(GLAutoDrawable drawable) {
final GL2 gl = drawable.getGL().getGL2();
gl.glBegin (GL2.GL_LINES);
//drawing the base
gl.glBegin (GL2.GL_LINES);
gl.glVertex3f(-0.50f, -0.50f, 0);
gl.glVertex3f(0.50f, -0.50f, 0);
gl.glEnd();
//drawing the right edge
gl.glBegin (GL2.GL_LINES);
gl.glVertex3f(0f, 0.50f, 0);
gl.glVertex3f(-0.50f, -0.50f, 0);
gl.glEnd();
//drawing the lft edge
gl.glBegin (GL2.GL_LINES);
gl.glVertex3f(0f, 0.50f, 0);
gl.glVertex3f(0.50f, -0.50f, 0);
gl.glEnd();
gl.glFlush();
}
@Override
public void dispose(GLAutoDrawable arg0) {
//method body
}
@Override
public void init(GLAutoDrawable arg0) {
// method body
}
@Override
public void reshape(GLAutoDrawable arg0, int arg1, int arg2, int arg3, int arg4) {
// method body
}
public static void main(String[] args) {
//getting the capabilities object of GL2 profile
final GLProfile profile = GLProfile.get(GLProfile.GL2);
GLCapabilities capabilities = new GLCapabilities(profile);
// The canvas
final GLCanvas glcanvas = new GLCanvas(capabilities);
Triangle l = new Triangle();
glcanvas.addGLEventListener(l);
glcanvas.setSize(400, 400);
//creating frame
final JFrame frame = new JFrame ("Triangle");
//adding canvas to frame
frame.getContentPane().add(glcanvas);
frame.setSize(frame.getContentPane().getPreferredSize());
frame.setVisible(true);
}//end of main
}//end of classimport javax.media.opengl.GL2;
如果您編譯並執行上述程式,將會生成以下輸出。它顯示了一個使用 glBegin() 方法的 GL_LINES 繪製的三角形。
讓我們透過一個程式來繪製一個使用 GL_LINES 的菱形 −
import javax.media.opengl.GL2;
import javax.media.opengl.GLAutoDrawable;
import javax.media.opengl.GLCapabilities;
import javax.media.opengl.GLEventListener;
import javax.media.opengl.GLProfile;
import javax.media.opengl.awt.GLCanvas;
import javax.swing.JFrame;
public class Rhombus implements GLEventListener {
@Override
public void display( GLAutoDrawable drawable ) {
final GL2 gl = drawable.getGL().getGL2();
//edge1
gl.glBegin( GL2.GL_LINES );
gl.glVertex3f( 0.0f,0.75f,0 );
gl.glVertex3f( -0.75f,0f,0 );
gl.glEnd();
//edge2
gl.glBegin( GL2.GL_LINES );
gl.glVertex3f( -0.75f,0f,0 );
gl.glVertex3f( 0f,-0.75f, 0 );
gl.glEnd();
//edge3
gl.glBegin( GL2.GL_LINES );
gl.glVertex3f( 0f,-0.75f, 0 );
gl.glVertex3f( 0.75f,0f, 0 );
gl.glEnd();
//edge4
gl.glBegin( GL2.GL_LINES );
gl.glVertex3f( 0.75f,0f, 0 );
gl.glVertex3f( 0.0f,0.75f,0 );
gl.glEnd();
gl.glFlush();
}
@Override
public void dispose( GLAutoDrawable arg0 ) {
//method body
}
@Override
public void init(GLAutoDrawable arg0 ) {
// method body
}
@Override
public void reshape( GLAutoDrawable arg0, int arg1, int arg2, int arg3, int arg4 ) {
// method body
}
public static void main( String[] args ) {
//getting the capabilities object of GL2 profile
final GLProfile profile = GLProfile.get( GLProfile.GL2 );
GLCapabilities capabilities = new GLCapabilities(profile);
// The canvas
final GLCanvas glcanvas = new GLCanvas( capabilities );
Rhombus rhombus = new Rhombus();
glcanvas.addGLEventListener( rhombus );
glcanvas.setSize( 400, 400 );
//creating frame
final JFrame frame = new JFrame ( "Rhombus" );
//adding canvas to frame
frame.getContentPane().add( glcanvas );
frame.setSize(frame.getContentPane().getPreferredSize() );
frame.setVisible( true );
}
}
如果您編譯並執行上述程式,您會得到以下輸出。它顯示了一個使用 glBegin() 方法的 GL_LINES 生成的菱形。
讓我們透過一個程式來繪製一個使用 GL_LINES 的房屋 −
import javax.media.opengl.GL2;
import javax.media.opengl.GLAutoDrawable;
import javax.media.opengl.GLCapabilities;
import javax.media.opengl.GLEventListener;
import javax.media.opengl.GLProfile;
import javax.media.opengl.awt.GLCanvas;
import javax.swing.JFrame;
public class House implements GLEventListener {
@Override
public void display( GLAutoDrawable drawable ) {
final GL2 gl = drawable.getGL().getGL2();
//drawing top
gl.glBegin ( GL2.GL_LINES );
gl.glVertex3f( -0.3f, 0.3f, 0 );
gl.glVertex3f( 0.3f,0.3f, 0 );
gl.glEnd();
//drawing bottom
gl.glBegin( GL2.GL_LINES );
gl.glVertex3f( -0.3f,-0.3f, 0 );
gl.glVertex3f( 0.3f,-0.3f, 0 );
gl.glEnd();
//drawing the right edge
gl.glBegin( GL2.GL_LINES );
gl.glVertex3f( -0.3f,0.3f, 0 );
gl.glVertex3f( -0.3f,-0.3f, 0 );
gl.glEnd();
//drawing the left edge
gl.glBegin( GL2.GL_LINES );
gl.glVertex3f( 0.3f,0.3f,0 );
gl.glVertex3f( 0.3f,-0.3f,0 );
gl.glEnd();
//building roof
//building lft dia
gl.glBegin( GL2.GL_LINES );
gl.glVertex3f( 0f,0.6f, 0 );
gl.glVertex3f( -0.3f,0.3f, 0 );
gl.glEnd();
//building rt dia
gl.glBegin( GL2.GL_LINES );
gl.glVertex3f( 0f,0.6f, 0 );
gl.glVertex3f( 0.3f,0.3f, 0 );
gl.glEnd();
//building door
//drawing top
gl.glBegin ( GL2.GL_LINES );
gl.glVertex3f( -0.05f, 0.05f, 0 );
gl.glVertex3f( 0.05f, 0.05f, 0 );
gl.glEnd();
//drawing the left edge
gl.glBegin ( GL2.GL_LINES );
gl.glVertex3f( -0.05f, 0.05f, 0 );
gl.glVertex3f( -0.05f, -0.3f, 0 );
gl.glEnd();
//drawing the right edge
gl.glBegin ( GL2.GL_LINES );
gl.glVertex3f( 0.05f, 0.05f, 0 );
gl.glVertex3f( 0.05f, -0.3f, 0 );
gl.glEnd();
}
@Override
public void dispose( GLAutoDrawable arg0 ) {
//method body
}
@Override
public void init( GLAutoDrawable arg0 ) {
// method body
}
@Override
public void reshape( GLAutoDrawable arg0, int arg1, int arg2, int arg3, int arg4 ) {
// method body
}
public static void main( String[] args ) {
//getting the capabilities object of GL2 profile
final GLProfile profile = GLProfile.get( GLProfile.GL2 );
GLCapabilities capabilities = new GLCapabilities(profile);
// The canvas
final GLCanvas glcanvas = new GLCanvas( capabilities );
House house = new House();
glcanvas.addGLEventListener( house );
glcanvas.setSize(400, 400);
//creating frame
final JFrame frame = new JFrame( "House" );
//adding canvas to frame
frame.getContentPane().add( glcanvas );
frame.setSize(frame.getContentPane().getPreferredSize() );
frame.setVisible( true );
}//end of main
}//end of class
如果您編譯並執行上述程式,您會得到以下輸出。它顯示了一個使用 GL_LINES() 方法生成的房屋示意圖。
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