- BabylonJS 教程
- BabylonJS - 首頁
- BabylonJS - 簡介
- BabylonJS - 環境設定
- BabylonJS - 概覽
- BabylonJS - 基本元素
- BabylonJS - 材質
- BabylonJS - 動畫
- BabylonJS - 相機
- BabylonJS - 光源
- BabylonJS - 引數化形狀
- BabylonJS - 網格
- 向量位置和旋轉
- BabylonJS - 貼花
- BabylonJS - 曲線3
- BabylonJS - 動態紋理
- BabylonJS - 視差貼圖
- BabylonJS - 鏡頭光暈
- BabylonJS - 建立螢幕截圖
- BabylonJS - 反射探針
- 標準渲染管線
- BabylonJS - 著色器材質
- BabylonJS - 骨骼和骨架
- BabylonJS - 物理引擎
- BabylonJS - 播放聲音和音樂
- BabylonJS 有用資源
- BabylonJS - 快速指南
- BabylonJS - 有用資源
- BabylonJS - 討論
BabylonJS - 漫反射
漫反射屬性將顏色散佈到與其關聯的網格的各個部分。
示例
請考慮以下示例以瞭解其工作原理。
語法
materialforbox.diffuseColor = new BABYLON.Color3(1.0, 0.2, 0.7);
演示
<!doctype html>
<html>
<head>
<meta charset = "utf-8">
<title>BabylonJs - Basic Element-Creating Scene</title>
<script src = "babylon.js"></script>
<style>
canvas {width: 100%; height: 100%;}
</style>
</head>
<body>
<canvas id = "renderCanvas"></canvas>
<script type = "text/javascript">
var canvas = document.getElementById("renderCanvas");
var engine = new BABYLON.Engine(canvas, true);
var createScene = function() {
var scene = new BABYLON.Scene(engine);
scene.clearColor = new BABYLON.Color3(0, 1, 0);
var camera = new BABYLON.ArcRotateCamera("Camera", 1, 0.8, 10, new BABYLON.Vector3(0, 0, 0), scene);
camera.attachControl(canvas, true);
var light = new BABYLON.HemisphericLight("light1", new BABYLON.Vector3(0, 1, 0), scene);
light.intensity = 0.7;
var materialforbox = new BABYLON.StandardMaterial("texture1", scene);
var box = BABYLON.Mesh.CreateBox("box", '3', scene);
box.material = materialforbox;
materialforbox.diffuseColor = new BABYLON.Color3(1.0, 0.7, 0.3); // color is applied to he box
return scene;
};
var scene = createScene();
engine.runRenderLoop(function() {
scene.render();
});
</script>
</body>
</html>
輸出
使用標準材質,您可以將顏色應用到與其關聯的形狀。
帶紋理的演示
紋理是使用影像建立的。
<!doctype html>
<html>
<head>
<meta charset = "utf-8">
<title>BabylonJs - Basic Element-Creating Scene</title>
<script src = "babylon.js"></script>
<style>
canvas {width: 100%; height: 100%;}
</style>
</head>
<body>
<canvas id = "renderCanvas"></canvas>
<script type = "text/javascript">
var canvas = document.getElementById("renderCanvas");
var engine = new BABYLON.Engine(canvas, true);
var createScene = function() {
var scene = new BABYLON.Scene(engine);
scene.clearColor = new BABYLON.Color3(0, 1, 0);
var camera = new BABYLON.ArcRotateCamera("Camera", 1, 0.8, 10, new BABYLON.Vector3(0, 0, 0), scene);
camera.attachControl(canvas, true);
var light = new BABYLON.HemisphericLight("light1", new BABYLON.Vector3(0, 1, 0), scene);
light.intensity = 0.7;
var materialforbox = new BABYLON.StandardMaterial("texture1", scene);
var box = BABYLON.Mesh.CreateBox("box", '3', scene);
box.material = materialforbox;
materialforbox.diffuseTexture = new BABYLON.Texture("images/nature.jpg", scene);
return scene;
};
var scene = createScene();
engine.runRenderLoop(function() {
scene.render();
});
</script>
</body>
</html>
輸出
以上程式碼行生成以下輸出 -
在此演示中,我們使用了名為 nature.jpg 的影像。這些影像儲存在本地 images/ 資料夾中,並在下面提供參考。您可以下載任何您選擇的影像並在演示連結中使用。
我們為該盒子使用了以下影像 - images/nature.jpg
使用偏移的漫反射
現在讓我們看看如何使用偏移進行漫反射。
語法
materialforbox.diffuseTexture.uOffset = 0.5; materialforbox.diffuseTexture.vOffset = 0.5;
U 和 v 指的是 x & y 軸 -
<!doctype html>
<html>
<head>
<meta charset = "utf-8">
<title>BabylonJs - Basic Element-Creating Scene</title>
<script src = "babylon.js"></script>
<style>
canvas {width: 100%; height: 100%;}
</style>
</head>
<body>
<canvas id = "renderCanvas"></canvas>
<script type = "text/javascript">
var canvas = document.getElementById("renderCanvas");
var engine = new BABYLON.Engine(canvas, true);
var createScene = function() {
var scene = new BABYLON.Scene(engine);
scene.clearColor = new BABYLON.Color3(0, 1, 0);
var camera = new BABYLON.ArcRotateCamera("Camera", 1, 0.8, 10, new BABYLON.Vector3(0, 0, 0), scene);
camera.attachControl(canvas, true);
var light = new BABYLON.HemisphericLight("light1", new BABYLON.Vector3(0, 1, 0), scene);
light.intensity = 0.7;
var materialforbox = new BABYLON.StandardMaterial("texture1", scene);
var box = BABYLON.Mesh.CreateBox("box", '3', scene);
box.material = materialforbox;
materialforbox.diffuseTexture = new BABYLON.Texture("images/nature.jpg", scene);
materialforbox.diffuseTexture.uOffset = 0.5;
materialforbox.diffuseTexture.vOffset = 0.5;
return scene;
};
var scene = createScene();
engine.runRenderLoop(function() {
scene.render();
});
</script>
</body>
</html>
輸出
以上程式碼行生成以下輸出 -
在此演示中,我們使用了名為 nature.jpg 的影像。這些影像儲存在本地 images/ 資料夾中。在這裡,我們使用了與上一個演示中相同的影像。該影像已在上面貼上以供參考。您可以下載任何您選擇的影像並在演示連結中使用。
帶縮放的漫反射
現在讓我們看看如何使用縮放進行漫反射。
語法
materialforbox.diffuseTexture.uScale = 5.0; materialforbox.diffuseTexture.vScale = 5.0;
演示
<!doctype html>
<html>
<head>
<meta charset = "utf-8">
<title>BabylonJs - Basic Element-Creating Scene</title>
<script src = "babylon.js"></script>
<style>
canvas {width: 100%; height: 100%;}
</style>
</head>
<body>
<canvas id = "renderCanvas"></canvas>
<script type = "text/javascript">
var canvas = document.getElementById("renderCanvas");
var engine = new BABYLON.Engine(canvas, true);
var createScene = function() {
var scene = new BABYLON.Scene(engine);
scene.clearColor = new BABYLON.Color3(0, 1, 0);
var camera = new BABYLON.ArcRotateCamera("Camera", 1, 0.8, 10, new BABYLON.Vector3(0, 0, 0), scene);
camera.attachControl(canvas, true);
var light = new BABYLON.HemisphericLight("light1", new BABYLON.Vector3(0, 1, 0), scene);
light.intensity = 0.7;
var materialforbox = new BABYLON.StandardMaterial("texture1", scene);
var box = BABYLON.Mesh.CreateBox("box", '3', scene);
box.material = materialforbox;
materialforbox.diffuseTexture = new BABYLON.Texture("images/nature.jpg", scene);
materialforbox.diffuseTexture.uOffset = 0.5;
materialforbox.diffuseTexture.vOffset = 0.5;
materialforbox.diffuseTexture.uScale = 5.0;
materialforbox.diffuseTexture.vScale = 5.0;
return scene;
};
var scene = createScene();
engine.runRenderLoop(function() {
scene.render();
});
</script>
</body>
</html>
輸出
以上程式碼行生成以下輸出 -
在此演示中,我們使用了名為 nature.jpg 的影像。這些影像儲存在本地 images/ 資料夾中。我們使用了與上一個演示中相同的影像。該影像已在上面貼上以供參考。您可以下載任何您選擇的影像並在演示連結中使用。
babylonjs_materials.htm
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