BabylonJS - 動態紋理



BabylonJS 的動態紋理建立一個畫布,您可以輕鬆地在紋理上寫入文字。它還允許您使用畫布並使用 html5 畫布提供的所有功能與動態紋理一起使用。

我們將做一個示例,該示例將演示如何在紋理上寫入文字,還將在我們建立的網格上繪製貝塞爾曲線。

語法

以下是建立動態紋理的語法:

var myDynamicTexture = new BABYLON.DynamicTexture(name, option, scene);

引數

以下是建立動態紋理所需的引數:

  • name - 動態紋理的名稱

  • option - 將包含動態紋理的寬度和高度

  • scene - 建立的場景

語法

以下是如何在紋理上寫入文字的語法:

myDynamicTexture.drawText(text, x, y, font, color, canvas color, invertY, update);

引數

以下是寫在紋理上文字所需的的引數:

  • text - 要寫入的文字;

  • x - 距左邊緣的距離;

  • Y - 距頂部或底部邊緣的距離,取決於 invertY;

  • font - 以 font-style、font-size、font_name 形式表示的字型定義;

  • invertY - 預設值為 true,在這種情況下,y 是距頂部的距離,當為 false 時,y 是距底部的距離,字母反轉;

  • update - 預設值為 true,動態紋理將立即更新。

演示

<!doctype html>
<html>
   <head>
      <meta charset = "utf-8">
      <title>MDN Games: Babylon.js demo - shapes</title>
      <script src = "https://end3r.github.io/MDN-Games-3D/Babylon.js/js/babylon.js"></script>    
      <style>
         html,body,canvas { margin: 0; padding: 0; width: 100%; height: 100%; font-size: 0; }
      </style>
   </head>

   <body>
      <canvas id = "renderCanvas"></canvas>
      <script type = "text/javascript">
         var canvas = document.getElementById("renderCanvas");
         
         var engine = new BABYLON.Engine(canvas, true);
         var createScene  = function() {
            var scene = new BABYLON.Scene(engine);

            var camera = new BABYLON.ArcRotateCamera("Camera", -Math.PI/2, Math.PI / 3, 25, BABYLON.Vector3.Zero(), scene);
            camera.attachControl(canvas, true);

            var light = new BABYLON.HemisphericLight("light1", new BABYLON.Vector3(0, 1, 0), scene);
            light.intensity = 0.7;	

            var box = BABYLON.Mesh.CreateBox("box", 3.0, scene);
            box.position = new BABYLON.Vector3(0, 0, -5); 

            //Create dynamic texture		
            var textureGround = new BABYLON.DynamicTexture("dynamic texture", {width:512, height:256}, scene);   
            var textureContext = textureGround.getContext();

            var materialGround = new BABYLON.StandardMaterial("Mat", scene);    				
            materialGround.diffuseTexture = textureGround;
            box.material = materialGround;

            //Add text to dynamic texture
            var font = "bold 60px Arial";
            textureGround.drawText("Box", 200, 150, font, "green", "white", true, true);
            return scene;
         };
         var scene = createScene();
         engine.runRenderLoop(function() {
            scene.render();
         });
      </script>
   </body>
</html>

輸出

Dynamic Texture

動態紋理還允許如下使用 html5 畫布方法和屬性:

語法

var ctx = myDynamicTexture.getContext();

演示

<!doctype html>
<html>
   <head>
      <meta charset = "utf-8">
      <title> Babylon.JS : Demo2</title>
      <script src = "babylon.js"></script>   
      <style>
         canvas { width: 100%; height: 100%;}
      </style>
   </head>
   
   <body>
      <canvas id = "renderCanvas"></canvas>
      <script type = "text/javascript">
         var canvas = document.getElementById("renderCanvas");
         var engine = new BABYLON.Engine(canvas, true);	
         var createScene = function () {
            var scene = new BABYLON.Scene(engine);

            var camera = new BABYLON.ArcRotateCamera("Camera", -Math.PI/2, Math.PI / 3, 25, BABYLON.Vector3.Zero(), scene);
            camera.attachControl(canvas, true);

            var light = new BABYLON.HemisphericLight("light1", new BABYLON.Vector3(0, 1, 0), scene);
            light.intensity = 0.7;		

            var ground = BABYLON.MeshBuilder.CreateGround("ground1", {width: 20, height: 10, subdivisions: 25}, scene);

            //Create dynamic texture
            var textureGround = new BABYLON.DynamicTexture("dynamic texture", 512, scene);   
            var textureContext = textureGround.getContext();

            var materialGround = new BABYLON.StandardMaterial("Mat", scene);    				
            materialGround.diffuseTexture = textureGround;
            ground.material = materialGround;

            //Draw on canvas
            textureContext.beginPath();
            textureContext.moveTo(75,40);
            textureContext.bezierCurveTo(75,37,70,25,50,25);
            textureContext.bezierCurveTo(20,25,20,62.5,20,62.5);
            textureContext.bezierCurveTo(20,80,40,102,75,120);
            textureContext.bezierCurveTo(110,102,130,80,130,62.5);
            textureContext.bezierCurveTo(130,62.5,130,25,100,25);
            textureContext.bezierCurveTo(85,25,75,37,75,40);
            textureContext.fillStyle = "red";
            textureContext.fill();
            textureGround.update();
            
            return scene;
         };
         var scene = createScene();
            engine.runRenderLoop(function() {
            scene.render();
         });
      </script>
   </body>
</html>

輸出

Dynamic Texture1

解釋

我們建立了地面網格並向其添加了動態紋理。

//ground mesh
var ground = BABYLON.MeshBuilder.CreateGround("ground1", {width: 20, height: 10, subdivisions: 25}, scene);

//Create dynamic texture
var textureGround = new BABYLON.DynamicTexture("dynamic texture", 512, scene);   

//adding dynamic texture to ground using standard material
var materialGround = new BABYLON.StandardMaterial("Mat", scene);    			
materialGround.diffuseTexture = textureGround;
ground.material = materialGround;

要在動態紋理上使用畫布,我們需要首先呼叫畫布方法:

var textureContext = textureGround.getContext()

在畫布上,我們將新增貝塞爾曲線如下:

textureContext.beginPath();
textureContext.moveTo(75,40);

textureContext.bezierCurveTo(75,37,70,25,50,25);
textureContext.bezierCurveTo(20,25,20,62.5,20,62.5);
textureContext.bezierCurveTo(20,80,40,102,75,120);
textureContext.bezierCurveTo(110,102,130,80,130,62.5);
textureContext.bezierCurveTo(130,62.5,130,25,100,25);
textureContext.bezierCurveTo(85,25,75,37,75,40);

textureContext.fillStyle = "red";
textureContext.fill();
textureGround.update();
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