BabylonJS - 虛線網格



在本節中,我們將學習如何建立虛線網格。

語法

以下是建立虛線網格的語法:

var dashedlines = BABYLON.Mesh.CreateDashedLines("dashedLines", [v1, v2, ... vn], dashSize, gapSize, dashNb, scene);

引數

考慮以下引數以建立虛線網格:

  • 名稱 - 網格的名稱。

  • 陣列 - vectors3 陣列。

  • 虛線大小 - 虛線的尺寸。

  • 間隙大小 - 間隙的尺寸。

  • 虛線數量 - 預期的虛線數量。

  • 場景 - 要將虛線附加到的場景。

演示 - 虛線網格

<!doctype html>
<html>
   <head>
      <meta charset = "utf-8">
      <title>MDN Games: Babylon.js demo - shapes</title>
      <script src = "babylon.js"></script>
      <style>
         html,body,canvas { margin: 0; padding: 0; width: 100%; height: 100%; font-size: 0; }
      </style>
   </head>

   <body>
      <canvas id = "renderCanvas"></canvas>
      <script type = "text/javascript">
         var canvas = document.getElementById("renderCanvas");
         var engine = new BABYLON.Engine(canvas, true);
         var createScene  = function() {
            var scene = new BABYLON.Scene(engine);
            scene.clearColor = new BABYLON.Color3(0, 1, 0);
            
            var camera = new BABYLON.ArcRotateCamera("Camera", 1, 0.8, 10, new BABYLON.Vector3(0, 0, 0), scene);
            
            var light = new BABYLON.HemisphericLight("hemi", new BABYLON.Vector3(0, 1, 0), scene);

            var lines = BABYLON.Mesh.CreateDashedLines("lines", [
               new BABYLON.Vector3(-5, 0, 0),
               new BABYLON.Vector3(5, 0, 0),
               new BABYLON.Vector3(0, 0, -5),
               new BABYLON.Vector3(0, 5, 0)
            ], 5, 5, 5, scene);
            scene.activeCamera.attachControl(canvas);
            return scene;
         };
         var scene = createScene();
         engine.runRenderLoop(function() {
            scene.render();
         });
      </script>
   </body>
</html> 

輸出

Basic Elements DashedLine Mesh
babylonjs_basic_elements.htm
廣告
© . All rights reserved.