如何使用FabricJS縮放多邊形物件?
我們可以透過建立fabric.Polygon的例項來建立一個多邊形物件。多邊形物件可以用任何由一組連線的直線段組成的封閉形狀來表示。由於它是FabricJS的基本元素之一,我們也可以透過應用角度、不透明度等屬性來輕鬆定製它。
語法
canvas.on("mouse:wheel", callbackFunction);
示例1:在多邊形物件上應用縮放控制
讓我們來看一個程式碼示例,說明如何在多邊形物件上應用縮放控制。我們可以移動滑鼠滾輪來放大或縮小。我們添加了事件監聽器來監聽滑鼠滾動並分別使用setZoom更新縮放值。
<!DOCTYPE html>
<html>
<head>
<!-- Adding the Fabric JS Library-->
<script src="https://cdnjs.cloudflare.com/ajax/libs/fabric.js/510/fabric.min.js"></script>
</head>
<body>
<h2>Applying zoom controls on a Polygon object</h2>
<p>You can move the mouse wheel to zoom-in or zoom-out</p>
<canvas id="canvas"></canvas>
<script>
// Initiate a canvas instance
var canvas = new fabric.Canvas("canvas");
canvas.setWidth(document.body.scrollWidth);
canvas.setHeight(250);
// Initiate a polygon instance
var polygon = new fabric.Polygon(
[
{ x: 0, y: 50 },
{ x: 50, y: 0 },
{ x: 0, y: 0 },
],
{
left: 30,
fill: "#aa98a9",
stroke: "#002e63",
strokeWidth: 2,
}
);
// Adding it to the canvas
canvas.add(polygon);
// Using mouse:wheel event
canvas.on("mouse:wheel", function (options) {
// Get the wheel scroll value
var delta = options.e.deltaY;
// Get the current zoom value
var zoom = canvas.getZoom();
// Update the current zoom value
zoom = (0.999 ** delta) * zoom;
// Set the current zoom value
canvas.setZoom(zoom);
options.e.preventDefault();
options.e.stopPropagation();
});
</script>
</body>
</html>
示例2:在矩形物件上應用縮放控制
讓我們來看一個程式碼示例,瞭解如何在其他物件(例如矩形)中應用縮放控制。我們初始化了一個寬度為100px,高度為60px的矩形物件。我們可以移動滑鼠滾輪來放大或縮小。
<!DOCTYPE html>
<html>
<head>
<!-- Adding the Fabric JS Library-->
<script src="https://cdnjs.cloudflare.com/ajax/libs/fabric.js/510/fabric.min.js"></script>
</head>
<body>
<h2>Applying zoom controls on a Rectangle object</h2>
<p>You can move the mouse wheel to zoom-in or zoom-out</p>
<canvas id="canvas"></canvas>
<script>
// Initiate a canvas instance
var canvas = new fabric.Canvas("canvas");
canvas.setWidth(document.body.scrollWidth);
canvas.setHeight(250);
// Initiate a rectangle instance
var rectangle = new fabric.Rect({
height: 60,
width: 100,
left: 30,
fill: "#aa98a9",
stroke: "#002e63",
strokeWidth: 2,
});
// Adding it to the canvas
canvas.add(rectangle);
// Using mouse:wheel event
canvas.on("mouse:wheel", function (options) {
// Get the wheel scroll value
var delta = options.e.deltaY;
// Get the current zoom value
var zoom = canvas.getZoom();
// Update the current zoom value
zoom = (0.999 ** delta) * zoom;
// Set the current zoom value
canvas.setZoom(zoom);
options.e.preventDefault();
options.e.stopPropagation();
});
</script>
</body>
</html>
結論
在本教程中,我們使用兩個簡單的示例演示瞭如何使用FabricJS放大和縮小多邊形物件。
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