- FlatBuffers 教程
- FlatBuffers - 首頁
- FlatBuffers - 簡介
- FlatBuffers - 模式
- FlatBuffers - 構造
- FlatBuffers - 表
- FlatBuffers - 字串
- FlatBuffers - 數字
- FlatBuffers - 布林值
- FlatBuffers - 列舉
- FlatBuffers - 向量
- FlatBuffers - 結構體
- FlatBuffers - 聯合體
- FlatBuffers - 巢狀表
- FlatBuffers - 預設值
- FlatBuffers - JSON 轉二進位制
- FlatBuffers - 二進位制轉 JSON
- FlatBuffers - 可變緩衝區
- FlatBuffers - 向後相容性
- FlatBuffers - 語言無關性
- FlatBuffers 有用資源
- FlatBuffers - 快速指南
- FlatBuffers - 有用資源
- FlatBuffers - 討論
FlatBuffers - 聯合體
概述
聯合體資料型別是 FlatBuffers 的複合資料型別之一。它用於建立靈活的資料結構,可以採用任何所需型別。
繼續我們從Flat Buffers - 字串章節的劇院示例,以下是我們需要用來指示 FlatBuffers 將要建立一個聯合體的語法:
theater.fbs
namespace com.tutorialspoint.theater;
union People { Employee, Viewer }
table Theater {
people: People;
}
table Employee {
name:string;
address:string;
id: int;
}
table Viewer {
name: string;
address: string;
}
root_type Theater;
現在我們的表包含定義為兩個表 Employee 和 Viewer 的 People 的聯合體屬性。在 Theater 表中,我們定義了聯合型別的 people,這意味著我們可以將 Employee 或 Viewer 中的任何一個儲存在 people 變數中。
從 fbs 檔案建立 Java 類
要使用 FlatBuffers,我們現在必須使用flatc二進位制檔案從這個“.fbs”檔案建立所需的類。讓我們看看如何做到這一點:
flatc --java theater.fbs
這將在當前目錄中的com > tutorialspoint > theater資料夾中建立Theater、People、Employee和Viewer類。我們在應用程式中使用此類,與Flat Buffers - 模式章節中所做的一樣。
使用從 fbs 檔案建立的 Java 類
建立和寫入聯合體
為了建立一個聯合體,我們需要首先準備所需型別的偏移量,例如 Viewer,然後我們可以將 viewer 及其型別新增到 flat buffer。
// create offset for Viewer
int viewerName = builder.createString("Mery");
int viewerAddress = builder.createString("Avenue 4");
int viewer = Viewer.createViewer(builder, viewerName, viewerAddress);
//add union tyoe
Theater.addPeopleType(builder, People.Viewer);
// add details to the Theater FlatBuffer
Theater.addPeople(builder, viewer);
下面的示例程式碼顯示了建立聯合體的過程。
TheaterWriter.java
package com.tutorialspoint.theater;
import java.io.FileNotFoundException;
import java.io.FileOutputStream;
import java.io.IOException;
import com.google.flatbuffers.FlatBufferBuilder;
public class TheaterWriter {
public static void main(String[] args) throws FileNotFoundException, IOException {
// create a flat buffer builder
// it will be used to create Theater FlatBuffer
FlatBufferBuilder builder = new FlatBufferBuilder(1024);
// create offset for Viewer
int viewerName = builder.createString("Mery");
int viewerAddress = builder.createString("Avenue 4");
int viewer = Viewer.createViewer(builder, viewerName, viewerAddress);
// create offset for vector
//int people = Theater.createPeople
// create theater FlatBuffers using startTheater() method
Theater.startTheater(builder);
//add union type
Theater.addPeopleType(builder, People.Viewer);
// add details to the Theater FlatBuffer
Theater.addPeople(builder, viewer);
// mark end of data being entered in Greet FlatBuffer
int theater = Theater.endTheater(builder);
// finish the builder
builder.finish(theater);
// get the bytes to be stored
byte[] data = builder.sizedByteArray();
String filename = "theater_flatbuffers_output";
System.out.println("Saving theater to file: " + filename);
// write the builder content to the file named theater_flatbuffers_output
try(FileOutputStream output = new FileOutputStream(filename)){
output.write(data);
}
System.out.println("Saved theater with following data to disk: \n" + theater);
}
}
讀取聯合體
為了讀取聯合體,我們可以檢查聯合體物件的型別,然後相應地檢索值。
// get the saved union type
int unionType = theater.peopleType();
// if union is of type Viewer
if(unionType == People.Viewer) {
Viewer viewer = (Viewer)theater.people(new Viewer());
System.out.println("Name: " + viewer.name());
System.out.println("Address: " + viewer.address());
}
// if union is of type Employee
else if(unionType == People.Employee) {
Employee employee = (Employee)theater.people(new Employee());
System.out.println("Name: " + employee.name());
System.out.println("Address: " + employee.address());
System.out.println("Id: " + employee.id());
}
下面的示例程式碼顯示了讀取聯合體的過程。
TheaterReader.java
package com.tutorialspoint.theater;
import java.io.FileInputStream;
import java.io.FileNotFoundException;
import java.io.IOException;
import java.nio.ByteBuffer;
public class TheaterReader {
public static void main(String[] args) throws FileNotFoundException, IOException {
String filename = "theater_flatbuffers_output";
System.out.println("Reading from file " + filename);
try(FileInputStream input = new FileInputStream(filename)) {
// get the serialized data
byte[] data = input.readAllBytes();
ByteBuffer buf = ByteBuffer.wrap(data);
// read the root object in serialized data
Theater theater = Theater.getRootAsTheater(buf);
// print theater values
System.out.println("People: ");
// get the type of union
int unionType = theater.peopleType();
// if union is of Viewer type
if(unionType == People.Viewer) {
Viewer viewer = (Viewer)theater.people(new Viewer());
System.out.println("Name: " + viewer.name());
System.out.println("Address: " + viewer.address());
} else if(unionType == People.Employee) {
Employee employee = (Employee)theater.people(new Employee());
System.out.println("Name: " + employee.name());
System.out.println("Address: " + employee.address());
System.out.println("Id: " + employee.id());
}
}
}
}
編譯專案
現在我們已經設定了讀取器和寫入器,讓我們編譯專案。
mvn clean install
序列化 Java 物件
現在,編譯後,讓我們先執行寫入器:
> java -cp .\target\flatbuffers-tutorial-1.0.jar com.tutorialspoint.theater.TheaterWriter Saving theater information to file: theater_flatbuffers_output Saved theater information with following data to disk: 60
反序列化序列化的物件
現在,讓我們執行讀取器以從同一檔案讀取:
java -cp .\target\flatbuffers-tutorial-1.0.jar com.tutorialspoint.theater.TheaterReader Reading from file theater_flatbuffers_output People: Name: Mery Address: Avenue 4
因此,正如我們所看到的,我們能夠透過將二進位制資料反序列化為Theater物件來讀取序列化的結構體。在下一章Flat Buffers - 巢狀表中,我們將瞭解複合型別的巢狀表。
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