FabricJS – 檢查多邊形物件是否完全包含在另一個物件內?
我們可以透過建立fabric.Polygon的例項來建立一個多邊形物件。多邊形物件可以用任何由一組連線的直線段組成的封閉形狀來表示。由於它是FabricJS的基本元素之一,我們也可以透過應用角度、不透明度等屬性輕鬆自定義它。
我們使用isContainedWithinObject來查詢多邊形物件是否完全包含在另一個物件的區域內。它可以用來測試一個物件是否完全包含在另一個物件的區域內。
語法
isContainedWithinObject(other: Object, absolute: Boolean, calculate: Boolean ): Boolean
引數
other − 此引數接受一個物件,該物件指定我們要測試的物件。
absolute (可選) − 此引數接受一個字串值,該值指定是否使用不帶viewportTransform的座標。此引數是可選的。
calculate (可選) − 此引數接受一個布林值,該值指定是否使用當前位置的座標。此引數是可選的。
示例1:使用isContainedWithinObject方法
讓我們來看一個程式碼示例,看看使用isContainedWithinObject方法時的日誌輸出。isContainedWithinObject方法在檢查多邊形物件是否完全包含在另一個物件的區域內時返回true或false。
<!DOCTYPE html> <html> <head> <!-- Adding the Fabric JS Library--> <script src="https://cdnjs.cloudflare.com/ajax/libs/fabric.js/510/fabric.min.js"></script> </head> <body> <h2>Using isContainedWithinObject method</h2> <p> You can open console from dev tools and see that the logged output contains a true value </p> <canvas id="canvas"></canvas> <script> // Initiate a canvas instance var canvas = new fabric.Canvas("canvas"); canvas.setWidth(document.body.scrollWidth); canvas.setHeight(250); // Initiating a polygon object var polygon = new fabric.Polygon( [ { x: -20, y: -35 }, { x: 20, y: -35 }, { x: 40, y: 0 }, { x: 20, y: 35 }, { x: -20, y: 35 }, { x: -40, y: 0 }, ], { stroke: "red", left: 100, top: 50, fill: "black", strokeWidth: 2, strokeLineJoin: "bevil", } ); // Initiate a rectangle object var rectangle = new fabric.Rect({ width: 390, height: 130, top: 40, left: 80, fill: "transparent", stroke: "red", strokeWidth: 6, }); // Add them to the canvas canvas.add(polygon); canvas.add(rectangle); // Using isContainedWithinObject method console.log( "Is the Polygon object contained within the area of the rectangle object?: ", polygon.isContainedWithinObject(rectangle) ); </script> </body> </html>
示例2:使用isContainedWithinObject方法處理多個物件
在這個例子中,我們使用了isContainedWithinObject方法以及兩個矩形物件rect1和rect2。由於多邊形物件不包含在rect2的區域內,控制檯返回false值。
<!DOCTYPE html> <html> <head> <!-- Adding the Fabric JS Library--> <script src="https://cdnjs.cloudflare.com/ajax/libs/fabric.js/510/fabric.min.js"></script> </head> <body> <h2>Using isContainedWithinObject method with multiple objects</h2> <p>You can open console from dev tools and see that the logged output contains a false value </p> <canvas id="canvas"></canvas> <script> // Initiate a canvas instance var canvas = new fabric.Canvas("canvas"); canvas.setWidth(document.body.scrollWidth); canvas.setHeight(250); // Initiating a polygon object var polygon = new fabric.Polygon( [ { x: -20, y: -35 }, { x: 20, y: -35 }, { x: 40, y: 0 }, { x: 20, y: 35 }, { x: -20, y: 35 }, { x: -40, y: 0 }, ], { stroke: "red", left: 100, top: 50, fill: "black", strokeWidth: 2, strokeLineJoin: "bevil", } ); // Initiate a rectangle object var rect1 = new fabric.Rect({ width: 390, height: 130, top: 40, left: 80, fill: "transparent", stroke: "red", strokeWidth: 6, }); // Initiate another rectangle object var rect2 = new fabric.Rect({ width: 120, height: 40, top: 170, left: 320, fill: "blue", }); // Add them to the canvas canvas.add(rect1); canvas.add(rect2); canvas.add(polygon); // Using isContainedWithinObject method console.log( "Is the Polygon object contained within the area of the rectangle (rect2) object?: ", polygon.isContainedWithinObject(rect2) ); </script> </body> </html>
結論
在本教程中,我們使用兩個簡單的示例演示瞭如何使用FabricJS檢查多邊形物件是否完全包含在另一個物件的區域內。
廣告