WebRTC 語音演示



本章我們將構建一個客戶端應用程式,允許兩個在不同裝置上的使用者使用 WebRTC 音訊流進行通訊。我們的應用程式將包含兩個頁面:一個用於登入,另一個用於向另一個使用者發起音訊呼叫。

Login and Audio call Page.

這兩個頁面將使用`div`標籤。大部分輸入都是透過簡單的事件處理程式完成的。

信令伺服器

要建立 WebRTC 連線,客戶端必須能夠在不使用 WebRTC 對等連線的情況下傳輸訊息。在這裡,我們將使用 HTML5 WebSockets——在兩個端點(Web 伺服器和 Web 瀏覽器)之間進行雙向套接字連線。現在讓我們開始使用 WebSocket 庫。建立`server.js`檔案並插入以下程式碼:

//require our websocket library 
var WebSocketServer = require('ws').Server; 

//creating a websocket server at port 9090 
var wss = new WebSocketServer({port: 9090});
  
//when a user connects to our sever 
wss.on('connection', function(connection) { 
   console.log("user connected"); 
	
   //when server gets a message from a connected user 
   connection.on('message', function(message) { 
      console.log("Got message from a user:", message); 
   }); 
	
   connection.send("Hello from server"); 
});

第一行需要我們已經安裝的 WebSocket 庫。然後我們在埠 9090 上建立一個套接字伺服器。接下來,我們監聽`connection`事件。當用戶與伺服器建立 WebSocket 連線時,將執行此程式碼。然後我們監聽使用者傳送的任何訊息。最後,我們向已連線的使用者傳送“來自伺服器的問候”。

在我們的信令伺服器中,我們將為每個連線使用基於字串的使用者名稱,以便我們知道將訊息傳送到哪裡。讓我們稍微更改一下我們的`connection`處理程式:

connection.on('message', function(message) { 
   var data; 
	
   //accepting only JSON messages 
   try { 
      data = JSON.parse(message); 
   } catch (e) { 
      console.log("Invalid JSON");
      data = {}; 
   } 
});

這樣我們只接受 JSON 訊息。接下來,我們需要將所有已連線的使用者儲存在某個地方。我們將為此使用一個簡單的 Javascript 物件。修改我們檔案頂部:

//require our websocket library 
var WebSocketServer = require('ws').Server; 

//creating a websocket server at port 9090 
var wss = new WebSocketServer({port: 9090}); 

//all connected to the server users 
var users = {};

我們將為來自客戶端的每條訊息新增一個`type`欄位。例如,如果使用者想要登入,他傳送`login`型別的訊息。讓我們定義它:

connection.on('message', function(message) {
  
   var data; 
   //accepting only JSON messages 
   try { 
      data = JSON.parse(message); 
   } catch (e) { 
      console.log("Invalid JSON"); 
      data = {}; 
   } 
	
   //switching type of the user message 
   switch (data.type) { 
      //when a user tries to login 
      case "login": 
         console.log("User logged:", data.name); 
			
         //if anyone is logged in with this username then refuse 
         if(users[data.name]) { 
            sendTo(connection, { 
               type: "login",
               success: false 
            }); 
         } else { 
            //save user connection on the server 
            users[data.name] = connection; 
            connection.name = data.name; 
				
            sendTo(connection, { 
               type: "login", 
               success: true 
            }); 
         } 
			
         break;
			
      default: 
         sendTo(connection, { 
            type: "error", 
            message: "Command no found: " + data.type 
         }); 
			
         break; 
   }  
});

如果使用者傳送帶有`login`型別的訊息,我們將:

  • 檢查是否有人已經使用此使用者名稱登入。
  • 如果是,則告訴使用者他登入未成功。
  • 如果沒有人使用此使用者名稱,我們將使用者名稱作為鍵新增到連線物件。
  • 如果命令無法識別,我們將傳送錯誤。

以下程式碼是用於向連線傳送訊息的輔助函式。將其新增到`server.js`檔案:

function sendTo(connection, message) { 
   connection.send(JSON.stringify(message)); 
}

當用戶斷開連線時,我們應該清理其連線。當`close`事件觸發時,我們可以刪除使用者。將以下程式碼新增到`connection`處理程式:

connection.on("close", function() { 
   if(connection.name) { 
      delete users[connection.name]; 
   } 
});

成功登入後,使用者想要呼叫另一個使用者。他應該向另一個使用者發出`offer`來實現它。新增`offer`處理程式:

case "offer": 
   //for ex. UserA wants to call UserB 
   console.log("Sending offer to: ", data.name); 
	
   //if UserB exists then send him offer details 
   var conn = users[data.name]; 
	
   if(conn != null) { 
      //setting that UserA connected with UserB 
      connection.otherName = data.name; 
      sendTo(conn, { 
         type: "offer", 
         offer: data.offer, 
         name: connection.name 
      });
   }		
	
   break;

首先,我們獲取我們嘗試呼叫的使用者連線。如果它存在,我們向他傳送`offer`詳細資訊。我們還將`otherName`新增到`connection`物件中。這是為了簡化以後查詢它。

對響應的回答與我們在`offer`處理程式中使用的模式相似。我們的伺服器只是將所有訊息作為`answer`傳遞給另一個使用者。在`offer`處理程式之後新增以下程式碼:

case "answer": 
   console.log("Sending answer to: ", data.name); 
   //for ex. UserB answers UserA
   var conn = users[data.name]; 
	
   if(conn != null) { 
      connection.otherName = data.name;
		
      sendTo(conn, { 
         type: "answer", 
         answer: data.answer 
      }); 
   } 
	
   break;

最後一部分是在使用者之間處理 ICE 候選者。我們使用相同的技術,只是在使用者之間傳遞訊息。主要區別在於,候選訊息可能每個使用者多次發生,並且順序可能不同。新增`candidate`處理程式:

case "candidate": 
   console.log("Sending candidate to:",data.name); 
   var conn = users[data.name];
	
   if(conn != null) { 
      sendTo(conn, { 
         type: "candidate", 
         candidate: data.candidate 
      }); 
   } 
	
   break;

為了允許我們的使用者斷開與另一個使用者的連線,我們應該實現結束通話功能。它還會告訴伺服器刪除所有使用者引用。新增`leave`處理程式:

case "leave": 
   console.log("Disconnecting from", data.name); 
   var conn = users[data.name]; 
   conn.otherName = null; 
	
   //notify the other user so he can disconnect his peer connection 
   if(conn != null) { 
      sendTo(conn, {
         type: "leave" 
      }); 
   }  
	
   break;

這也會向另一個使用者傳送`leave`事件,以便他可以相應地斷開其對等連線。我們還應該處理使用者從信令伺服器斷開連線的情況。讓我們修改我們的`close`處理程式:

connection.on("close", function() { 

   if(connection.name) { 
      delete users[connection.name]; 
		
      if(connection.otherName) { 
         console.log("Disconnecting from ", connection.otherName); 
         var conn = users[connection.otherName]; 
         conn.otherName = null;
			
         if(conn != null) { 
            sendTo(conn, { 
               type: "leave" 
            }); 
         }
			
      } 
   } 
});

以下是我們的信令伺服器的完整程式碼:

//require our websocket library 
var WebSocketServer = require('ws').Server; 

//creating a websocket server at port 9090 
var wss = new WebSocketServer({port: 9090}); 

//all connected to the server users 
var users = {};

//when a user connects to our sever 
wss.on('connection', function(connection) {
  
   console.log("User connected");
	
   //when server gets a message from a connected user 
   connection.on('message', function(message) { 
	
      var data;
		
      //accepting only JSON messages 
      try { 
         data = JSON.parse(message); 
      } catch (e) { 
         console.log("Invalid JSON"); 
         data = {}; 
      }
		
      //switching type of the user message 
      switch (data.type) { 
         //when a user tries to login 
         case "login": 
            console.log("User logged", data.name); 
				
            //if anyone is logged in with this username then refuse 
            if(users[data.name]) { 
               sendTo(connection, { 
                  type: "login", 
                  success: false 
               }); 
            } else { 
               //save user connection on the server 
               users[data.name] = connection; 
               connection.name = data.name;
					
               sendTo(connection, { 
                  type: "login", 
                  success: true 
               }); 
            } 
				
            break;
				
         case "offer": 
            //for ex. UserA wants to call UserB 
            console.log("Sending offer to: ", data.name); 
				
            //if UserB exists then send him offer details 
            var conn = users[data.name]; 
				
            if(conn != null) { 
               //setting that UserA connected with UserB 
               connection.otherName = data.name; 
					
               sendTo(conn, { 
                  type: "offer", 
                  offer: data.offer, 
                  name: connection.name 
               }); 
            } 
				
            break;
				
         case "answer": 
            console.log("Sending answer to: ", data.name); 
            //for ex. UserB answers UserA 
            var conn = users[data.name]; 
				
            if(conn != null) { 
               connection.otherName = data.name; 
               sendTo(conn, { 
                  type: "answer", 
                  answer: data.answer 
               });
            } 
				
            break;
				
         case "candidate": 
            console.log("Sending candidate to:",data.name); 
            var conn = users[data.name];  
				
            if(conn != null) { 
               sendTo(conn, { 
                  type: "candidate", 
                  candidate: data.candidate 
               }); 
            } 
				
            break;
				
         case "leave": 
            console.log("Disconnecting from", data.name); 
            var conn = users[data.name]; 
            conn.otherName = null; 
				
            //notify the other user so he can disconnect his peer connection 
            if(conn != null) { 
               sendTo(conn, { 
                  type: "leave" 
               }); 
            }  
				
            break;
				
         default: 
            sendTo(connection, { 
               type: "error", 
               message: "Command not found: " + data.type 
            });
				
            break; 
      }  
   });
	
   //when user exits, for example closes a browser window 
   //this may help if we are still in "offer","answer" or "candidate" state 
   connection.on("close", function() { 
	
      if(connection.name) { 
         delete users[connection.name]; 
			
         if(connection.otherName) { 
            console.log("Disconnecting from ", connection.otherName); 
            var conn = users[connection.otherName]; 
            conn.otherName = null;  
				
            if(conn != null) { 
               sendTo(conn, { 
                  type: "leave" 
              }); 
            }  
         } 
      } 
   });  
	
   connection.send("Hello world"); 
}); 
 
function sendTo(connection, message) { 
   connection.send(JSON.stringify(message)); 
}

客戶端應用程式

測試此應用程式的一種方法是開啟兩個瀏覽器標籤頁並嘗試互相進行音訊通話。

首先,我們需要安裝`bootstrap`庫。Bootstrap 是一個用於開發 Web 應用程式的前端框架。您可以在https://bootstrap.tw/瞭解更多資訊。建立一個名為“audiochat”的資料夾,這將是我們的根應用程式資料夾。在這個資料夾中建立一個`package.json`檔案(這對於管理 npm 依賴項是必要的),並新增以下內容:

{ 
   "name": "webrtc-audiochat", 
   "version": "0.1.0", 
   "description": "webrtc-audiochat", 
   "author": "Author", 
   "license": "BSD-2-Clause" 
}

然後執行`npm install bootstrap`。這將在`audiochat/node_modules`資料夾中安裝 bootstrap 庫。

現在我們需要建立一個基本的 HTML 頁面。在根資料夾中建立一個`index.html`檔案,其中包含以下程式碼:

<html>
 
   <head> 
      <title>WebRTC Voice Demo</title> 
      <link rel = "stylesheet" href = "node_modules/bootstrap/dist/css/bootstrap.min.css"/> 
   </head>
 
   <style> 
      body { 
         background: #eee; 
         padding: 5% 0; 
      } 
   </style>
	
   <body> 
      <div id = "loginPage" class = "container text-center"> 
		
         <div class = "row"> 
            <div class = "col-md-4 col-md-offset-4">
				
               <h2>WebRTC Voice Demo. Please sign in</h2>
				
               <label for = "usernameInput" class = "sr-only">Login</label> 
               <input type = "email" id = "usernameInput" 
                  class = "form-control formgroup"
                  placeholder = "Login" required = "" autofocus = ""> 
               <button id = "loginBtn" class = "btn btn-lg btn-primary btnblock">
                  Sign in</button> 
            </div> 
         </div> 
			
      </div>
		
      <div id = "callPage" class = "call-page">
		
         <div class = "row"> 
			
            <div class = "col-md-6 text-right"> 
               Local audio: <audio id = "localAudio" 
               controls autoplay></audio> 
            </div>
				
            <div class = "col-md-6 text-left"> 
               Remote audio: <audio id = "remoteAudio" 
                  controls autoplay></audio> 
            </div> 
				
         </div> 
			
         <div class = "row text-center"> 
            <div class = "col-md-12"> 
               <input id = "callToUsernameInput" 
                  type = "text" placeholder = "username to call" /> 
               <button id = "callBtn" class = "btn-success btn">Call</button> 
               <button id = "hangUpBtn" class = "btn-danger btn">Hang Up</button> 
            </div> 
         </div>
			
      </div> 
		
      <script src = "client.js"></script> 
		
   </body>
	
</html>

此頁面應該很熟悉。我們添加了`bootstrap` css 檔案。我們還定義了兩個頁面。最後,我們建立了幾個文字欄位和按鈕來獲取使用者的資訊。您應該看到用於本地和遠端音訊流的兩個音訊元素。請注意,我們添加了指向`client.js`檔案的連結。

現在我們需要與我們的信令伺服器建立連線。在根資料夾中建立`client.js`檔案,其中包含以下程式碼:

//our username 
var name; 
var connectedUser;
  
//connecting to our signaling server 
var conn = new WebSocket('ws://:9090');
  
conn.onopen = function () { 
   console.log("Connected to the signaling server"); 
}; 
 
//when we got a message from a signaling server 
conn.onmessage = function (msg) { 
   console.log("Got message", msg.data);  
   var data = JSON.parse(msg.data);  
	
   switch(data.type) { 
      case "login": 
         handleLogin(data.success); 
         break; 
      //when somebody wants to call us 
      case "offer": 
         handleOffer(data.offer, data.name); 
         break; 
      case "answer": 
         handleAnswer(data.answer); 
         break; 
      //when a remote peer sends an ice candidate to us 
      case "candidate": 
         handleCandidate(data.candidate); 
         break;
      case "leave": 
         handleLeave(); 
         break; 
      default: 
         break; 
   } 
};
  
conn.onerror = function (err) { 
   console.log("Got error", err); 
};
  
//alias for sending JSON encoded messages 
function send(message) { 
   //attach the other peer username to our messages
   if (connectedUser) { 
      message.name = connectedUser; 
   } 
	
   conn.send(JSON.stringify(message)); 
};

現在透過`node server`執行我們的信令伺服器。然後,在根資料夾中執行`static`命令並在瀏覽器中開啟頁面。您應該看到以下控制檯輸出:

Run Signaling Server

下一步是實現使用唯一使用者名稱的使用者登入。我們只需向伺服器傳送使用者名稱,然後伺服器告訴我們它是否已被佔用。

//****** 
//UI selectors block 
//******

var loginPage = document.querySelector('#loginPage'); 
var usernameInput = document.querySelector('#usernameInput'); 
var loginBtn = document.querySelector('#loginBtn');
 
var callPage = document.querySelector('#callPage'); 
var callToUsernameInput = document.querySelector('#callToUsernameInput');
var callBtn = document.querySelector('#callBtn');
 
var hangUpBtn = document.querySelector('#hangUpBtn');
  
callPage.style.display = "none";
  
// Login when the user clicks the button 
loginBtn.addEventListener("click", function (event) { 
   name = usernameInput.value;
	
   if (name.length > 0) { 
      send({
         type: "login", 
         name: name 
      }); 
   } 
	
}); 
 
function handleLogin(success) { 
   if (success === false) { 
      alert("Ooops...try a different username"); 
   } else { 
      loginPage.style.display = "none"; 
      callPage.style.display = "block"; 
		
      //********************** 
      //Starting a peer connection 
      //**********************
		         
   } 
	
};

首先,我們選擇頁面上元素的一些引用。然後我們隱藏呼叫頁面。然後,我們在登入按鈕上新增一個事件偵聽器。當用戶點選它時,我們將他的使用者名稱傳送到伺服器。最後,我們實現`handleLogin`回撥。如果登入成功,我們將顯示呼叫頁面並開始設定對等連線。

要啟動對等連線,我們需要:

  • 從麥克風獲取音訊流
  • 建立 RTCPeerConnection 物件

將以下程式碼新增到“UI 選擇器塊”:

var localAudio = document.querySelector('#localAudio'); 
var remoteAudio = document.querySelector('#remoteAudio'); 

var yourConn; 
var stream;

修改`handleLogin`函式:

function handleLogin(success) { 
   if (success === false) { 
      alert("Ooops...try a different username"); 
   } else { 
      loginPage.style.display = "none"; 
      callPage.style.display = "block";
		
      //********************** 
      //Starting a peer connection 
      //********************** 
		
      //getting local audio stream 
      navigator.webkitGetUserMedia({ video: false, audio: true }, function (myStream) { 
         stream = myStream; 
			
         //displaying local audio stream on the page
         localAudio.src = window.URL.createObjectURL(stream);
			
         //using Google public stun server 
         var configuration = { 
            "iceServers": [{ "url": "stun:stun2.1.google.com:19302" }] 
         }; 
			
         yourConn = new webkitRTCPeerConnection(configuration); 
			
         // setup stream listening 
         yourConn.addStream(stream); 
			
         //when a remote user adds stream to the peer connection, we display it 
         yourConn.onaddstream = function (e) { 
            remoteAudio.src = window.URL.createObjectURL(e.stream); 
         }; 
			
         // Setup ice handling 
         yourConn.onicecandidate = function (event) { 
            if (event.candidate) { 
               send({ 
                  type: "candidate", 
               }); 
            } 
         };  
			
      }, function (error) { 
         console.log(error); 
      }); 
		
   } 
};

現在,如果您執行程式碼,頁面應該允許您登入並在頁面上顯示您的本地音訊流。

Allow to log in

現在我們可以發起呼叫了。首先,我們向另一個使用者傳送`offer`。一旦使用者收到`offer`,他就會建立一個`answer`並開始交換 ICE 候選者。將以下程式碼新增到`client.js`檔案:

//initiating a call 
callBtn.addEventListener("click", function () { 
   var callToUsername = callToUsernameInput.value; 
	
   if (callToUsername.length > 0) { 
      connectedUser = callToUsername; 
		
      // create an offer 
      yourConn.createOffer(function (offer) { 
         send({ 
            type: "offer", 
            offer: offer 
         }); 
			
         yourConn.setLocalDescription(offer); 
			
      }, function (error) { 
         alert("Error when creating an offer"); 
      }); 
   } 
	
});
 
//when somebody sends us an offer 
function handleOffer(offer, name) { 
   connectedUser = name; 
   yourConn.setRemoteDescription(new RTCSessionDescription(offer)); 
	
   //create an answer to an offer 
   yourConn.createAnswer(function (answer) { 
      yourConn.setLocalDescription(answer); 
		
      send({ 
         type: "answer",
         answer: answer 
      }); 
		
   }, function (error) { 
      alert("Error when creating an answer"); 
   }); 
	
};
 
//when we got an answer from a remote user 
function handleAnswer(answer) { 
   yourConn.setRemoteDescription(new RTCSessionDescription(answer)); 
};
 
//when we got an ice candidate from a remote user 
function handleCandidate(candidate) { 
   yourConn.addIceCandidate(new RTCIceCandidate(candidate)); 
};

我們向“呼叫”按鈕新增一個`click`處理程式,它會發起`offer`。然後我們實現`onmessage`處理程式預期的幾個處理程式。它們將非同步處理,直到兩個使用者都建立連線。

最後一步是實現結束通話功能。這將停止傳輸資料並告訴另一個使用者關閉呼叫。新增以下程式碼:

//hang up 
hangUpBtn.addEventListener("click", function () { 
   send({ 
      type: "leave" 
   });  
	
   handleLeave(); 
});
  
function handleLeave() { 
   connectedUser = null; 
   remoteAudio.src = null;
	
   yourConn.close(); 
   yourConn.onicecandidate = null; 
   yourConn.onaddstream = null;
};

當用戶點選“結束通話”按鈕時:

  • 它將向另一個使用者傳送“leave”訊息
  • 它將關閉 RTCPeerConnection 並本地銷燬連線

現在執行程式碼。您應該能夠使用兩個瀏覽器標籤頁登入伺服器。然後您可以向標籤頁發起音訊呼叫並結束通話呼叫。

Login Page Call and Hang up page

以下是完整的`client.js`檔案:

//our username 
var name; 
var connectedUser;
 
//connecting to our signaling server 
var conn = new WebSocket('ws://:9090');
 
conn.onopen = function () { 
   console.log("Connected to the signaling server"); 
};
 
//when we got a message from a signaling server 
conn.onmessage = function (msg) { 
   console.log("Got message", msg.data); 
   var data = JSON.parse(msg.data); 
	
   switch(data.type) { 
      case "login": 
         handleLogin(data.success); 
         break; 
      //when somebody wants to call us 
      case "offer": 
         handleOffer(data.offer, data.name); 
         break; 
      case "answer": 
         handleAnswer(data.answer); 
         break; 
      //when a remote peer sends an ice candidate to us 
      case "candidate": 
         handleCandidate(data.candidate); 
         break; 
      case "leave": 
         handleLeave(); 
         break; 
      default: 
         break; 
   } 
}; 

conn.onerror = function (err) { 
   console.log("Got error", err); 
};
 
//alias for sending JSON encoded messages 
function send(message) { 
   //attach the other peer username to our messages 
   if (connectedUser) { 
      message.name = connectedUser; 
   } 
	
   conn.send(JSON.stringify(message)); 
};
 
//****** 
//UI selectors block 
//****** 

var loginPage = document.querySelector('#loginPage'); 
var usernameInput = document.querySelector('#usernameInput'); 
var loginBtn = document.querySelector('#loginBtn');

var callPage = document.querySelector('#callPage'); 
var callToUsernameInput = document.querySelector('#callToUsernameInput');
var callBtn = document.querySelector('#callBtn'); 

var hangUpBtn = document.querySelector('#hangUpBtn'); 
var localAudio = document.querySelector('#localAudio'); 
var remoteAudio = document.querySelector('#remoteAudio'); 

var yourConn; 
var stream; 

callPage.style.display = "none";
 
// Login when the user clicks the button 
loginBtn.addEventListener("click", function (event) { 
   name = usernameInput.value; 
	
   if (name.length > 0) { 
      send({ 
         type: "login", 
         name: name 
      }); 
   } 
	
});
 
function handleLogin(success) { 
   if (success === false) { 
      alert("Ooops...try a different username"); 
   } else { 
      loginPage.style.display = "none"; 
      callPage.style.display = "block"; 
		
      //********************** 
      //Starting a peer connection 
      //********************** 
		
      //getting local audio stream 
      navigator.webkitGetUserMedia({ video: false, audio: true }, function (myStream) { 
         stream = myStream; 
			
         //displaying local audio stream on the page 
         localAudio.src = window.URL.createObjectURL(stream);
			
         //using Google public stun server 
         var configuration = { 
            "iceServers": [{ "url": "stun:stun2.1.google.com:19302" }] 
         }; 
			
         yourConn = new webkitRTCPeerConnection(configuration); 
			
         // setup stream listening 
         yourConn.addStream(stream); 
			
         //when a remote user adds stream to the peer connection, we display it 
         yourConn.onaddstream = function (e) { 
            remoteAudio.src = window.URL.createObjectURL(e.stream); 
         }; 
			
         // Setup ice handling 
         yourConn.onicecandidate = function (event) { 
            if (event.candidate) { 
               send({ 
                  type: "candidate", 
                  candidate: event.candidate 
               }); 
            } 
         }; 
			
      }, function (error) { 
         console.log(error); 
      }); 
		
   } 
};
 
//initiating a call 
callBtn.addEventListener("click", function () { 
   var callToUsername = callToUsernameInput.value; 
	
   if (callToUsername.length > 0) { 
      connectedUser = callToUsername; 
		
      // create an offer 
      yourConn.createOffer(function (offer) { 
         send({
            type: "offer", 
            offer: offer 
         }); 
			
         yourConn.setLocalDescription(offer); 
      }, function (error) { 
         alert("Error when creating an offer"); 
      }); 
   } 
});
 
//when somebody sends us an offer 
function handleOffer(offer, name) { 
   connectedUser = name; 
   yourConn.setRemoteDescription(new RTCSessionDescription(offer)); 
	
   //create an answer to an offer 
   yourConn.createAnswer(function (answer) { 
      yourConn.setLocalDescription(answer); 
		
      send({ 
         type: "answer", 
         answer: answer 
      });
		
   }, function (error) { 
      alert("Error when creating an answer"); 
   }); 
	
};
 
//when we got an answer from a remote user 
function handleAnswer(answer) { 
   yourConn.setRemoteDescription(new RTCSessionDescription(answer)); 
};
 
//when we got an ice candidate from a remote user 
function handleCandidate(candidate) { 
   yourConn.addIceCandidate(new RTCIceCandidate(candidate)); 
};
 
//hang up
hangUpBtn.addEventListener("click", function () { 
   send({ 
      type: "leave" 
   }); 
	
   handleLeave(); 
});
 
function handleLeave() { 
   connectedUser = null; 
   remoteAudio.src = null; 
	
   yourConn.close(); 
   yourConn.onicecandidate = null; 
   yourConn.onaddstream = null; 
};
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