FabricJS – 以程式設計方式實現僅對選中物件進行刪除操作


我們可以透過建立fabric.Polygon的例項來建立一個多邊形物件。多邊形物件可以由任何由一組連線的直線段組成的封閉形狀來表徵。由於它是 FabricJS 的基本元素之一,我們也可以透過應用角度、不透明度等屬性輕鬆自定義它。

為了實現僅對選中物件進行刪除操作,我們需要使用remove方法。

語法

remove( ...Object): Self

引數

物件 − 此屬性接受一個fabric.Object值,即我們要刪除的物件。

示例 1:以程式設計方式在多邊形上實現僅對選中物件進行刪除操作

讓我們來看一個程式碼示例,瞭解如何使用 FabricJS 對選定的多邊形物件執行刪除操作。remove方法允許我們從畫布中刪除物件。在本例中,我們建立了一個deleteHandler,它將在每次發生mouse:down事件時被呼叫。因此,單擊物件時,它將從畫布中刪除。

<!DOCTYPE html>
<html>
<head>
   <!-- Adding the Fabric JS Library-->
   <script src="https://cdnjs.cloudflare.com/ajax/libs/fabric.js/510/fabric.min.js"></script>
</head>
<body> 
   <h2>
      Implementing delete operation only for selected object programmatically on Polygon
   </h2>
   <p>
      You can see that on clicking on an object, it instantly gets removed from the canvas
   </p>
   <canvas id="canvas"></canvas>
   <script>
      
      // Initiate a canvas instance
      var canvas = new fabric.Canvas("canvas");
      canvas.setWidth(document.body.scrollWidth);
      canvas.setHeight(250);
      
      // Initiating a points array
      var points = [
         { x: 30, y: 50 },
         { x: 70, y: 50 },
         { x: 0, y: 0 },
         { x: 70, y: 0 },
      ];
      
      // Initiating a polygon object
      var polygon1 = new fabric.Polygon(points, {
         left: 100,
         top: 40,
         fill: "#1e90ff",
         strokeWidth: 4,
         stroke: "black",
         scaleX: 1.2,
         scaleY: 1.2,
      });
      
      // Initiating another polygon object
      var polygon2 = new fabric.Polygon(
         [
            { x: 60, y: 90 },
            { x: 45, y: 30 },
            { x: 20, y: 48 },
         ],
         {
            left: 30,
            top: 30,
            fill: "#080808",
            strokeWidth: 4,
            stroke: "red",
            scaleX: 2,
            scaleY: 2,
         }
      );
      
      // Adding them to the canvas
      canvas.add(polygon1, polygon2);
      
      // Initiating a function called deleteHandler
      var deleteHandler = function removeFunction(obj) {
         var selectedObject = obj.target;
         canvas.remove(selectedObject);
         canvas.renderAll();
      };
      
      // Using the mouse:down event
      canvas.on("mouse:down", deleteHandler);
   </script>
</body>
</html> 

示例 2:以程式設計方式在圓形上實現僅對選中物件進行刪除操作

讓我們來看一個程式碼示例,瞭解如何使用 FabricJS 對選定的圓形物件執行刪除操作。我們初始化了兩個圓形物件,名為circle1circle2,並將它們新增到畫布中。此外,我們也使用了類似的remove方法,它將在選中物件時將其刪除。

<!DOCTYPE html>
<html>
<head>
   <!-- Adding the Fabric JS Library-->
   <script src="https://cdnjs.cloudflare.com/ajax/libs/fabric.js/510/fabric.min.js"></script>
</head>
<body>
   <h2>
      Implementing delete operation only for selected object programmatically on Circle
   </h2>
   <p>
      You can see that on clicking on an object, it instantly gets removed from the canvas
   </p>
   <canvas id="canvas"></canvas>
   <script>
      
      // Initiate a canvas instance
      var canvas = new fabric.Canvas("canvas");
      canvas.setWidth(document.body.scrollWidth);
      canvas.setHeight(250);
      
      // Initiating a circle object
      var circle1 = new fabric.Circle({
         left: 100,
         top: 80,
         radius: 30,
         fill: "#1e90ff",
         strokeWidth: 4,
         stroke: "black",
         scaleX: 1.2,
         scaleY: 1.2,
      });
      
      // Initiating another circle object
      var circle2 = new fabric.Circle({
         radius: 15,
         left: 30,
         top: 30,
         fill: "#080808",
         strokeWidth: 4,
         stroke: "red",
         scaleX: 2,
         scaleY: 2,
      });
      
      // Adding them to the canvas
      canvas.add(circle1, circle2);
      
      // Initiating a function called deleteHandler
      var deleteHandler = function removeFunction(obj) {
         var selectedObject = obj.target;
         canvas.remove(selectedObject);
         canvas.renderAll();
      };
      
      // Using the mouse:down event
      canvas.on("mouse:down", deleteHandler);
   </script>
</body>
</html>

結論

在本教程中,我們使用兩個簡單的示例演示瞭如何使用 FabricJS 以程式設計方式實現僅對選中物件進行刪除操作。

更新於:2023年1月2日

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