- Java RMI 有用資源
- Java RMI 快速指南
- Java RMI - 有用資源
- Java RMI - 討論
Java RMI - GUI 應用程式
在上一章節中,我們建立了一個示例 RMI 應用程式。在本章中,我們將講解如何建立 RMI 應用程式,在其中客戶端呼叫一個顯示 GUI 視窗(JavaFX)的方法。
定義遠端介面
在此,我們定義名為 Hello 的遠端介面,其中包含一個名為 animation() 的方法。
import java.rmi.Remote;
import java.rmi.RemoteException;
// Creating Remote interface for our application
public interface Hello extends Remote {
void animation() throws RemoteException;
}
開發實現類
在此應用程式的實現類(遠端物件)中,我們正嘗試使用 JavaFX 建立一個顯示 GUI 內容的視窗。
import javafx.animation.RotateTransition;
import javafx.application.Application;
import javafx.event.EventHandler;
import javafx.scene.Group;
import javafx.scene.PerspectiveCamera;
import javafx.scene.Scene;
import javafx.scene.control.TextField;
import javafx.scene.input.KeyEvent;
import javafx.scene.paint.Color;
import javafx.scene.paint.PhongMaterial;
import javafx.scene.shape.Box;
import javafx.scene.text.Font;
import javafx.scene.text.FontWeight;
import javafx.scene.text.Text;
import javafx.scene.transform.Rotate;
import javafx.stage.Stage;
import javafx.util.Duration;
// Implementing the remote interface
public class FxSample extends Application implements Hello {
@Override
public void start(Stage stage) {
// Drawing a Box
Box box = new Box();
// Setting the properties of the Box
box.setWidth(150.0);
box.setHeight(150.0);
box.setDepth(100.0);
// Setting the position of the box
box.setTranslateX(350);
box.setTranslateY(150);
box.setTranslateZ(50);
// Setting the text
Text text = new Text(
"Type any letter to rotate the box, and click on the box to stop the rotation");
// Setting the font of the text
text.setFont(Font.font(null, FontWeight.BOLD, 15));
// Setting the color of the text
text.setFill(Color.CRIMSON);
// Setting the position of the text
text.setX(20);
text.setY(50);
// Setting the material of the box
PhongMaterial material = new PhongMaterial();
material.setDiffuseColor(Color.DARKSLATEBLUE);
// Setting the diffuse color material to box
box.setMaterial(material);
// Setting the rotation animation to the box
RotateTransition rotateTransition = new RotateTransition();
// Setting the duration for the transition
rotateTransition.setDuration(Duration.millis(1000));
// Setting the node for the transition
rotateTransition.setNode(box);
// Setting the axis of the rotation
rotateTransition.setAxis(Rotate.Y_AXIS);
// Setting the angle of the rotation
rotateTransition.setByAngle(360);
// Setting the cycle count for the transition
rotateTransition.setCycleCount(50);
// Setting auto reverse value to false
rotateTransition.setAutoReverse(false);
// Creating a text filed
TextField textField = new TextField();
// Setting the position of the text field
textField.setLayoutX(50);
textField.setLayoutY(100);
// Handling the key typed event
EventHandler<KeyEvent> eventHandlerTextField = new EventHandler<KeyEvent>() {
@Override
public void handle(KeyEvent event) {
// Playing the animation
rotateTransition.play();
}
};
// Adding an event handler to the text feld
textField.addEventHandler(KeyEvent.KEY_TYPED, eventHandlerTextField);
// Handling the mouse clicked event(on box)
EventHandler<javafx.scene.input.MouseEvent> eventHandlerBox =
new EventHandler<javafx.scene.input.MouseEvent>() {
@Override
public void handle(javafx.scene.input.MouseEvent e) {
rotateTransition.stop();
}
};
// Adding the event handler to the box
box.addEventHandler(javafx.scene.input.MouseEvent.MOUSE_CLICKED, eventHandlerBox);
// Creating a Group object
Group root = new Group(box, textField, text);
// Creating a scene object
Scene scene = new Scene(root, 600, 300);
// Setting camera
PerspectiveCamera camera = new PerspectiveCamera(false);
camera.setTranslateX(0);
camera.setTranslateY(0);
camera.setTranslateZ(0);
scene.setCamera(camera);
// Setting title to the Stage
stage.setTitle("Event Handlers Example");
// Adding scene to the stage
stage.setScene(scene);
// Displaying the contents of the stage
stage.show();
}
// Implementing the interface method
public void animation() {
launch();
}
}
伺服器程式
RMI 伺服器程式應該實現遠端介面或擴充套件實現類。在此,我們應該建立一個遠端物件,並將其繫結到 RMIregistry。
以下是此應用程式的伺服器程式。在此,我們將擴充套件上面建立的類,建立一個遠端物件,並使用繫結名稱 hello 將其註冊到 RMI 登錄檔。
import java.rmi.registry.Registry;
import java.rmi.registry.LocateRegistry;
import java.rmi.RemoteException;
import java.rmi.server.UnicastRemoteObject;
public class Server extends FxSample {
public Server() {}
public static void main(String args[]) {
try {
// Instantiating the implementation class
FxSample obj = new FxSample();
// Exporting the object of implementation class
// (here we are exporting the remote object to the stub)
Hello stub = (Hello) UnicastRemoteObject.exportObject(obj, 0);
// Binding the remote object (stub) in the registry
Registry registry = LocateRegistry.getRegistry();
registry.bind("Hello", stub);
System.err.println("Server ready");
} catch (Exception e) {
System.err.println("Server exception: " + e.toString());
e.printStackTrace();
}
}
}
客戶端程式
以下是此應用程式的客戶端程式。在此,我們正在獲取遠端物件,並呼叫其名為 animation() 的方法。
import java.rmi.registry.LocateRegistry;
import java.rmi.registry.Registry;
public class Client {
private Client() {}
public static void main(String[] args) {
try {
// Getting the registry
Registry registry = LocateRegistry.getRegistry(null);
// Looking up the registry for the remote object
Hello stub = (Hello) registry.lookup("Hello");
// Calling the remote method using the obtained object
stub.animation();
System.out.println("Remote method invoked");
} catch (Exception e) {
System.err.println("Client exception: " + e.toString());
e.printStackTrace();
}
}
}
執行示例的步驟
以下是執行 RMI 示例的步驟。
步驟 1 − 開啟儲存有所有程式的資料夾,並編譯如下所示的所有 Java 檔案。
Javac *.java
步驟 2 − 使用以下命令啟動 rmi 登錄檔。
start rmiregistry
這將在單獨的視窗啟動 rmi 登錄檔,如下圖所示。
步驟 3 − 執行伺服器類檔案,如下圖所示。
Java Server
步驟 4 − 執行客戶端類檔案,如下圖所示。
java Client
驗證 − 只要啟動客戶端,你就會看到伺服器中的以下輸出。
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