如何在Android中檢測觸控及其在Google地圖上的位置?
此示例演示瞭如何在Android中檢測觸控及其在Google地圖上的位置。
步驟1 - 在Android Studio中建立一個新專案,轉到檔案⇒新建Google地圖專案,並填寫所有必需的詳細資訊以建立新專案。
步驟2 - 將以下程式碼新增到res/layout/activity_main.xml。
<?xml version="1.0" encoding="utf-8"?> <fragment xmlns:android="http://schemas.android.com/apk/res/android" xmlns:tools="http://schemas.android.com/tools" android:id="@+id/map" android:name="com.google.android.gms.maps.SupportMapFragment" android:layout_width="match_parent" android:layout_height="match_parent" tools:context=".MapsActivity" />
步驟3 - 將以下程式碼新增到src/MainActivity.java
import androidx.fragment.app.FragmentActivity;
import android.os.Bundle;
import android.widget.Toast;
import com.google.android.gms.maps.CameraUpdateFactory;
import com.google.android.gms.maps.GoogleMap;
import com.google.android.gms.maps.OnMapReadyCallback;
import com.google.android.gms.maps.SupportMapFragment;
import com.google.android.gms.maps.model.LatLng;
import com.google.android.gms.maps.model.MarkerOptions;
public class MapsActivity extends FragmentActivity implements
OnMapReadyCallback, GoogleMap.OnCameraMoveStartedListener,
GoogleMap.OnCameraMoveListener,
GoogleMap.OnCameraMoveCanceledListener,
GoogleMap.OnCameraIdleListener {
private GoogleMap mMap;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_maps);
// Obtain the SupportMapFragment and get notified when the map is ready to be used.
SupportMapFragment mapFragment = (SupportMapFragment)
getSupportFragmentManager().findFragmentById(R.id.map);
mapFragment.getMapAsync(this);
}
@Override
public void onMapReady(GoogleMap googleMap) {
mMap = googleMap;
// Add a marker in Sydney and move the camera LatLng sydney = new LatLng(-34, 151);
mMap.addMarker(new MarkerOptions().position(sydney).title("Marker in Sydney"));
mMap.moveCamera(CameraUpdateFactory.newLatLng(sydney));
mMap.setOnCameraIdleListener(this);
mMap.setOnCameraMoveStartedListener(this);
mMap.setOnCameraMoveListener(this);
mMap.setOnCameraMoveCanceledListener(this);
}
@Override
public void onCameraMoveStarted(int reason) {
if (reason == GoogleMap.OnCameraMoveStartedListener.REASON_GESTURE) {
Toast.makeText(this, "The user gestured on the map.", Toast.LENGTH_SHORT).show();
}
else if (reason == GoogleMap.OnCameraMoveStartedListener.REASON_API_ANIMATION) {
Toast.makeText(this, "The user tapped something on the map.", Toast.LENGTH_SHORT).show();
}
else if (reason == GoogleMap.OnCameraMoveStartedListener.REASON_DEVELOPER_ANIMATION) {
Toast.makeText(this, "The app moved the camera.", Toast.LENGTH_SHORT).show();
}
}
@Override
public void onCameraMove() {
Toast.makeText(this, "The camera is moving.", Toast.LENGTH_SHORT).show();
}
@Override
public void onCameraMoveCanceled() {
Toast.makeText(this, "Camera movement canceled.", Toast.LENGTH_SHORT).show();
}
@Override
public void onCameraIdle() {
Toast.makeText(this, "The camera has stopped moving.", Toast.LENGTH_SHORT).show();
}
}步驟4 - 在google_maps_api.xml中新增ma金鑰
<resources> <string name="google_maps_key" templateMergeStrategy="preserve" translatable="false">YOUR MAP KEY</string> </resources>
步驟5 - 將以下程式碼新增到androidManifest.xml
<?xml version="1.0" encoding="utf-8"?> <manifest xmlns:android="http://schemas.android.com/apk/res/android" package="app.com.myapplication"> <application android:allowBackup="true" android:icon="@mipmap/ic_launcher" android:label="@string/app_name" android:roundIcon="@mipmap/ic_launcher_round" android:supportsRtl="true" android:theme="@style/AppTheme"> <activity android:name=".MapsActivity" android:label="@string/title_activity_maps"> <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> <meta-data android:name="com.google.android.geo.API_KEY" android:value="@string/google_maps_key" /> </application> <uses-permission android:name="android.permission.ACCESS_FINE_LOCATION" /> </manifest>
讓我們嘗試執行您的應用程式。我假設您已將您的實際Android移動裝置連線到您的計算機。要從Android Studio執行應用程式,請開啟您的專案之一的活動檔案,然後單擊執行
工具欄中的圖示。選擇您的移動裝置作為選項,然後檢查您的移動裝置,它將顯示您的預設螢幕 -

點選這裡下載專案程式碼。
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